Kefka's Discworld MUD Maps


Recent Changes
  • 23/08/08, Updated Dimwell St in AM map to show new features.
  • 05/08/08, Added skin trader to Ramtops map (hunters' camp).
  • 26/06/08, Added Queen's Drag to Genua map.
Found an error or something not on the map? Please mudmail the details to Kefka.

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Ankh-Morpork

The sprawling city of Ankh-Morpork lies on the Sto Plains. Here is the updated map of Ankh-Morpork. I've also made an image mapped Ankh-Morpork which allows you to click on buildings to open the appropriate minimap. There is a seperate map of the underdocks and the river Ankh.

Player guilds: Ankh-Morpork Palace Guards, Temple of Small Gods, Pishe Gardens and other Temples, Weapon Masters' Court, Thieves' Guild, Assassins' Guild, Unseen University.

Non-Player guilds: Alchemists' Guild, Bankers' Guild, Butchers' Guild, Merchants' Guild, Guild of Plumbers and Dunnykindivers, Butchers' Guild, Merchants' Guild, Musicians' Guild.

Other buildings: Ankh-Morpork Council, Magical Supplies Emporium, Apex Club, the Dysk area, Flintwick Building, Milords & Miladies, Patrician's Palace, Phedre Road Shops, Pseudopolis Yard Beauty Parlour, Pseudopolis Yard Watch House, Salt Shaker, Pepper Pot.



Klatch

Klatch is big and has lots of sand! Klatchians here, Ephebians there and D'regs all over the desert. Djelibeybi is a city nestled around the delta of the Djel river. Killing cats or priests in this city is not recommended, as pits full of crocodiles may offend.



Sto Plains

The Sto Plains stretch between Klatch and west and the Ramtops, encompassing a number of small (and not so small) towns, and a whole lot of road. The Sto Plains map shows all small towns and connecting roads in the area. The Morpork Mountains contains an entrance to Death's domain.

Sto Lat is one of the larger cities on the Sto Plains. The city contains an extensive sewer and a large cabbage warehouse.



Ramtops and Beyond

This area is massive, containing thousands of miles of sprawling plains, dense forests and tall mountains. A number of small villages huddle together in the Ramtops, including Ohulan Cutash, Lancre, Bad Ass, and more. The map also contains other areas of note, such as the Temple of Listening Monks. The water sprite caverns near Razorback are also available.

The mighty Lancre Castle is becoming accessible.

Uberwald is an enormous kingdom stretching all the way to the Hub and beyond. Here's a large Uberwald map for those who want a sense of not-to-scale, and a condensed Uberwald map for those who just want town maps.

The Temple of the Monks of Cool sits at the eastern end of the Smarl River Road.



Counterweight Continent

Far from the Circle Sea is the mysterious Agatean Empire. This area contains Bes Pelargic. The five family estates of Bes Pelargic have also been mapped.

Misc buildings: Hall of Records, Language Institute, Culture Institute, Red Tower.

The Brown Islands are in the vicinity of the Counterweight Continent.



Genua

Genua, the Diamond City. Located in the Vieux delta, Genua has a vibrant personality and rich history.

The little village of Bois lies close to Genua, in the middle of the forest.



Misc

Here's a map of the CTF Arena - Let me know if you'd like it to be more detailed.

Pixel-to-room maps of the Circle Sea region and the Ramtops/Uberwald terrains were released when the areas were introduced. The maps are the work of Pinkfish and Ruin respectively, and are now out of date in some parts.





Guide to the Maps

The key should be fairly self explainitory. I've made a few minor changes, such as adding a room colour for custom items and an icon for pet related items, which I felt were needed.

Map Key

Room colours are sometimes mixed to indicate multiple purpose rooms. The most common of these is the green and red mixture for food shops, however anything can be mixed. The icons intentionally have some wiggle room. The pet icon can be anything pet related. The pack icon can be anything container related. It's not rocket surgery. ;)



History

For many years I, and countless other mudders, happily used maps made by Airk. They're great maps - simple, informative, compact... However in 2006, Airk was taken in by the beast known as World of Warcraft, and his presence on the Disc waned. As a result of this, the maps started to fall out of date. In early 2007 I contacted Airk and asked if he would mind me keeping his maps up to date.

I do not intend to change much - heck, I'm even keeping the Webpage layout. I've made minor updates to the room colours and icon key, and a few minor aesthetic changes, but the overwhelming majority of my changes are simple updates - adding new areas. I'm sticking to Airk's policy of not showing EVERYTHING. Hidden exits will only be marked if they are not quest related or explicitily secret. While maps of major cities will not be remade, I've been remaking some of the other maps to look more current and clean.

When a new area is introduced to the MUD, I will usually wait a week or two (or more if it's a large area) before releasing a map. This is to allow people to explore it on their own, and to ensure that there's no eyebrows raised in relation to my having prior access to the area as a playtester.

Airk's maps can be found at http://maps.gothmudders.com/.




Looking for the idea reps page?